Devlog
The Steam Page Is Live — A Milestone Before the Milestone
It Feels Real Now The Steam page is live. It feels like just the other day I was telling myself "I should make a game
Making a Teaser Video — A Solo Dev's Unexpected Skill Unlock
Something I Never Expected to Do I'm a developer. Video editing was never on my radar. And yet, here I am — a onepers
Portrait Mode — The Most Satisfying Feature I've Built
A Flash of an Idea I wanted to keep uploading promotional content consistently. Gameplay clips as Shorts seemed like t
Launching YouTube — Marketing Is Hard
The Developer's Blind Spot I can build things. Marketing them is a different story. As someone with a development bac
Why Godot? — The Engine Behind Talisman Codes
I've Tried a Few Engines Unity, Unreal, a bit of others here and there. I'm not starting from zero when it comes to ga
Choosing the Genre — Why Card Battle RPG
The Original Plan I wanted to make a turnbased tactical RPG — something in the spirit of Farland Tactics 1 and 2. Grid
Starting Point — Why I Built the Website Before the Game
Wait, Shouldn't You Be Making the Game? Fair question. The game isn't done, yet here I am shipping a website first. H
Hello, Talisman Codes — Why I'm Building This Game
Where It All Starts I've been telling myself "I'll make a game someday" for years. Game development always felt like t
