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The Steam Page Is Live — A Milestone Before the Milestone

The Steam Page Is Live — A Milestone Before the Milestone

It Feels Real Now The Steam page is live. It feels like just the other day I was telling myself "I should make a game

Devlog#devlog#steam#release
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Making a Teaser Video — A Solo Dev's Unexpected Skill Unlock

Making a Teaser Video — A Solo Dev's Unexpected Skill Unlock

Something I Never Expected to Do I'm a developer. Video editing was never on my radar. And yet, here I am — a onepers

Dev Tips#devlog#remotion#video#dev-tips#vibe-coding
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Talisman Codes running in portrait mode — gameplay displayed in 9:16 vertical layout with the Talisman Codes logo above and below the main screen

Portrait Mode — The Most Satisfying Feature I've Built

A Flash of an Idea I wanted to keep uploading promotional content consistently. Gameplay clips as Shorts seemed like t

Dev Tips#devlog#godot#dev-tips#youtube
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Launching YouTube — Marketing Is Hard

Launching YouTube — Marketing Is Hard

The Developer's Blind Spot I can build things. Marketing them is a different story. As someone with a development bac

Marketing#devlog#youtube#marketing
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Why Godot? — The Engine Behind Talisman Codes

Why Godot? — The Engine Behind Talisman Codes

I've Tried a Few Engines Unity, Unreal, a bit of others here and there. I'm not starting from zero when it comes to ga

Dev Tips#devlog#godot#game-engine#vibe-coding
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Choosing the Genre — Why Card Battle RPG

Choosing the Genre — Why Card Battle RPG

The Original Plan I wanted to make a turnbased tactical RPG — something in the spirit of Farland Tactics 1 and 2. Grid

Design#devlog#game-design#card-battle#ai-art
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Starting Point — Why I Built the Website Before the Game

Starting Point — Why I Built the Website Before the Game

Wait, Shouldn't You Be Making the Game? Fair question. The game isn't done, yet here I am shipping a website first. H

Design#devlog#website#godot
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Hello, Talisman Codes — Why I'm Building This Game

Hello, Talisman Codes — Why I'm Building This Game

Where It All Starts I've been telling myself "I'll make a game someday" for years. Game development always felt like t

Devlog#devlog#introduction#vibe-coding
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